Backdrop artwork for The Final Battle
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The Final Battle box art

Commodore Amiga

The Final Battle

1989 1 Joueurs 80%

The Final Battle is the successor to Legend of the Sword. In the last game, five heroes managed to foil the plans of the evil wizard Suzar. Now he has returned, captured the party and threw them in his dungeon. The player takes the role of one of the group, with the goal to free his comrades, explore the island and stop the threat once and for all. The main difference to the predecessor is the isometric perspective and a completely icon-driven interface. To interact with the environment, first a click on the ícon and then on the item or person in the playfield is necessary. The puzzles are inventory-based, but the environment plays a big role in the problems and their solutions: the game features a day/night-cycle and a weather system. The people to be freed have different abilities which need to be used for puzzle solving. Despite the perspective, the current group leader is not on screen and the player is meant to see through his/her eyes.

Date de sortie
December 31, 1989
Développeur
Silicon Software
Éditeur
Personal Software Services
Joueurs
1

À propos de ce jeu

The Final Battle

The Final Battle is the successor to Legend of the Sword. In the last game, five heroes managed to foil the plans of the evil wizard Suzar. Now he has returned, captured the party and threw them in his dungeon. The player takes the role of one of the group, with the goal to free his comrades, explore the island and stop the threat once and for all.

The main difference to the predecessor is the isometric perspective and a completely icon-driven interface. To interact with the environment, first a click on the ícon and then on the item or person in the playfield is necessary. The puzzles are inventory-based, but the environment plays a big role in the problems and their solutions: the game features a day/night-cycle and a weather system. The people to be freed have different abilities which need to be used for puzzle solving. Despite the perspective, the current group leader is not on screen and the player is meant to see through his/her eyes.

Genres

Adventure

Modes

Single Player

Studios et crédits

Developer
Silicon Software
Publisher
Personal Software Services

Sorties régionales

Date de sortie

WorldwideDecember 31, 1989

Galerie

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