Backdrop artwork for Livingstone II
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Livingstone II box art

Commodore Amiga

Livingstone II

1988 1 Joueurs 70%

Livingstone II is an excellent sequel to Livingstone I Presume, Opera Soft's classic side-scrolling 2D platformer. Adventure game fans will be glad to know that Opera Soft drops the action focus of the first game this time around, and return to the action/adventure mix. The plot is negligible, but it does pick up where the first game left off. You play Dr. David Livingstone, legendary adventurer who was found by journalist Stanley at the end of the first game. Your job is to get out of Africa jungles alive, but before that, you must discover ancient treasure hidden in the ruins. Similar to the first game, Livingstone II allows you to change weapons in your arsenal at any time. The trusty whip and pole, which is used to vault across chasms, are back and more useful than ever. In addition to weapon slots, you also have inventory slots to store and use non-weapon objects you come across. While much of the game still requires reflexes to succeed, there is a considerable number of adventure-style puzzles to solve. In addition to hostile animals, you must deal with traps and other obstacles. I feel that Livingstone II is easier than the first game, perhaps because most danger comes in the form of traps, which you just need good timing to avoid, rather than angry creatures that you must dispose of to save yourself. As in the first game, the maps in Livingstone II are large and intricate, full of hidden surprises and shortcuts. Overall, Livingstone II is a fun action/adventure platformer that action fans will enjoy -- and adventure game fans may be interested in as well.

Date de sortie
December 31, 1988
Développeur
Opera Soft
Éditeur
Opera Soft
Joueurs
1

À propos de ce jeu

Livingstone II

Livingstone II is an excellent sequel to Livingstone I Presume, Opera Soft's classic side-scrolling 2D platformer. Adventure game fans will be glad to know that Opera Soft drops the action focus of the first game this time around, and return to the action/adventure mix.

The plot is negligible, but it does pick up where the first game left off. You play Dr. David Livingstone, legendary adventurer who was found by journalist Stanley at the end of the first game. Your job is to get out of Africa jungles alive, but before that, you must discover ancient treasure hidden in the ruins. Similar to the first game, Livingstone II allows you to change weapons in your arsenal at any time. The trusty whip and pole, which is used to vault across chasms, are back and more useful than ever. In addition to weapon slots, you also have inventory slots to store and use non-weapon objects you come across. While much of the game still requires reflexes to succeed, there is a considerable number of adventure-style puzzles to solve. In addition to hostile animals, you must deal with traps and other obstacles.

I feel that Livingstone II is easier than the first game, perhaps because most danger comes in the form of traps, which you just need good timing to avoid, rather than angry creatures that you must dispose of to save yourself. As in the first game, the maps in Livingstone II are large and intricate, full of hidden surprises and shortcuts. Overall, Livingstone II is a fun action/adventure platformer that action fans will enjoy -- and adventure game fans may be interested in as well.

Genres

Platform

Modes

Single Player

Studios et crédits

Developer
Opera Soft
Publisher
Opera Soft

Sorties régionales

Date de sortie

WorldwideDecember 31, 1988

Galerie

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