Backdrop artwork for Innocent Until Caught
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Commodore Amiga

Innocent Until Caught

1993 1 Jugadores 86% Not Rated

Innocent Until Caught is a graphic adventure game with an icon-based point-and-click interface. Jack T. Ladd is a thief, his hunting-ground is the whole galaxy, and at the moment, he's in big trouble. He's got 28 days to pay his taxes - or else the interstellar tax agency will hunt him down. Termination is a viable punishment for tax offenders in these days, you know. Stranded blank on the barren, run-down planet Tayte, Jack decides that he has to make some cash. Quick. Innocent Until Caught is pretty standard in terms of design but introduces some innovations when it comes to the interface. It features a mini-window at the bottom left of the screen which is alternately a mini-map of the area (showing all exits) and a looking glass for detecting small items. The inventory is a box-window in which objects can be placed wherever player wants (even on top of others). Also, the plot is illustrated by a few rendered sequences, some of the first used in adventure games.

Fecha de lanzamiento
December 31, 1993
Desarrollador
Divide by Zero
Editora
Psygnosis
Jugadores
1

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Innocent Until Caught

Innocent Until Caught is a graphic adventure game with an icon-based point-and-click interface.

Jack T. Ladd is a thief, his hunting-ground is the whole galaxy, and at the moment, he's in big trouble. He's got 28 days to pay his taxes - or else the interstellar tax agency will hunt him down. Termination is a viable punishment for tax offenders in these days, you know. Stranded blank on the barren, run-down planet Tayte, Jack decides that he has to make some cash. Quick.

Innocent Until Caught is pretty standard in terms of design but introduces some innovations when it comes to the interface. It features a mini-window at the bottom left of the screen which is alternately a mini-map of the area (showing all exits) and a looking glass for detecting small items. The inventory is a box-window in which objects can be placed wherever player wants (even on top of others). Also, the plot is illustrated by a few rendered sequences, some of the first used in adventure games.

Géneros

Adventure

Modos

Single Player

Estudios y créditos

Developer
Divide by Zero
Publisher
Psygnosis

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1993 · Not Rated

Galería

5 images

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