Backdrop artwork for Qwak
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Commodore Amiga

Qwak

1992 1-2 Jugadores 77% Not Rated

Qwak is a 2D platform/puzzle game developed by Jamie Woodhouse. It was initially released for the BBC Micro and Acorn Electron in 1989 as part of Superior/Acornsoft's Play It Again Sam 10 compilation. An updated and enhanced Amiga version was given a budget release by Team 17 in 1993. This update added several new features, including a two player mode and additional levels. The game was re-released on the Amiga CD32 later that year in a double-pack with science fiction shooter Alien Breed. The object of the game is to guide a green duck through eighty levels. Fruit and gems can be collected for points, and enemies are eliminated with projectile egg weapons. Progress through the game is earned by collecting gold and silver keys. There are a variety of power-ups also available, including 'chocolate egg' weapons and extra shots. In addition to the normal-style levels, the challenge levels require the player to complete levels and collect all fruit within twenty seconds. Upon completion of all eighty levels, the levels are looped.

Fecha de lanzamiento
December 31, 1992
Desarrollador
Jamie Woodhouse
Editora
Team 17
Jugadores
1-2

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Qwak

Qwak is a 2D platform/puzzle game developed by Jamie Woodhouse. It was initially released for the BBC Micro and Acorn Electron in 1989 as part of Superior/Acornsoft's Play It Again Sam 10 compilation. An updated and enhanced Amiga version was given a budget release by Team 17 in 1993. This update added several new features, including a two player mode and additional levels. The game was re-released on the Amiga CD32 later that year in a double-pack with science fiction shooter Alien Breed.

The object of the game is to guide a green duck through eighty levels. Fruit and gems can be collected for points, and enemies are eliminated with projectile egg weapons. Progress through the game is earned by collecting gold and silver keys. There are a variety of power-ups also available, including 'chocolate egg' weapons and extra shots.

In addition to the normal-style levels, the challenge levels require the player to complete levels and collect all fruit within twenty seconds.

Upon completion of all eighty levels, the levels are looped.

Géneros

ActionPlatform

Modos

Multiplayer

Estudios y créditos

Developer
Jamie Woodhouse
Publisher
Team 17

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1992 · Not Rated

Galería

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