Backdrop artwork for Ghosts 'n Goblins
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Ghosts 'n Goblins box art

Commodore Amiga

Ghosts 'n Goblins

1989 1-2 Jugadores 89% Not Rated

Ghosts 'N Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty. Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. The player can walk left and right, jump, and is also equipped with a lance to use as a weapon. Getting hit by enemies causes Arthur to lose his armor and run around in his underpants, getting hit again will cause the player to lose a life. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower. The player starts the game in the Amiga version with six lives, and no music plays unless the Amiga was equipped with at least 1 megabyte of RAM.

Fecha de lanzamiento
December 31, 1989
Desarrollador
Elite Systems
Editora
Capcom
Jugadores
1-2

Acerca de este juego

Ghosts 'n Goblins

Ghosts 'N Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards.

The player can walk left and right, jump, and is also equipped with a lance to use as a weapon. Getting hit by enemies causes Arthur to lose his armor and run around in his underpants, getting hit again will cause the player to lose a life. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

The player starts the game in the Amiga version with six lives, and no music plays unless the Amiga was equipped with at least 1 megabyte of RAM.

Géneros

ActionPlatform

Modos

Multiplayer

Estudios y créditos

Developer
Elite Systems
Publisher
Capcom

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1989 · Not Rated

Galería

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