Backdrop artwork for Trog
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Trog box art

Commodore Amiga

Trog

1994 1 Joueurs 47%

Trog! (Also known as 'Og') was the second game Dave Parsons of Confused Pelican wrote for the Amiga. It was a fairly short, sideways-scrolling game in the Wonderboy style. It used pixel-perfect collision detection routines and ran in 32-colour mode. He revisited it later and made a much more colourful AGA version which had 64 colours, much smoother sky colours and screen fades, and a 1-bit parallax background layer. Outside of the game itself, it's really not very polished, and has pretty awful music.

Date de sortie
December 31, 1994
Développeur
Confused Pelican
Éditeur
5th Dimension
Joueurs
1

À propos de ce jeu

Trog

Trog! (Also known as 'Og') was the second game Dave Parsons of Confused Pelican wrote for the Amiga. It was a fairly short, sideways-scrolling game in the Wonderboy style. It used pixel-perfect collision detection routines and ran in 32-colour mode. He revisited it later and made a much more colourful AGA version which had 64 colours, much smoother sky colours and screen fades, and a 1-bit parallax background layer. Outside of the game itself, it's really not very polished, and has pretty awful music.

Genres

Platform

Modes

Single Player

Studios et crédits

Developer
Confused Pelican
Publisher
5th Dimension

Sorties régionales

Date de sortie

WorldwideDecember 31, 1994

Galerie

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