Commodore Amiga
Zerosphere
Our hero Squinty has been trapped by his arch nemesis Odak. On his way to freedom, Squinty will find himself in Odak’s laboratory complex, on the surface, and in clammy dungeons. He will not only have to collect all gems in every corner, but also avoid falling into the ocean, getting eaten by piranhas, disappearing into the void, getting stung by poisonous spiders, and burning himself with hot lava. However, there is one special catch: Odak has used his latest invention, the »Dimensional Transformer« on Squinty—now, everything around him appears distorted and looks vertically stretched. Only if Squinty squints real hard, he can see the world around him normally for a short period of time.
- Date de sortie
- December 31, 2014
- Développeur
- Code Red
- Éditeur
- poly.play
- Joueurs
- 1
À propos de ce jeu
Zerosphere
Our hero Squinty has been trapped by his arch nemesis Odak. On his way to freedom, Squinty will find himself in Odak’s laboratory complex, on the surface, and in clammy dungeons. He will not only have to collect all gems in every corner, but also avoid falling into the ocean, getting eaten by piranhas, disappearing into the void, getting stung by poisonous spiders, and burning himself with hot lava.
However, there is one special catch: Odak has used his latest invention, the »Dimensional Transformer« on Squinty—now, everything around him appears distorted and looks vertically stretched. Only if Squinty squints real hard, he can see the world around him normally for a short period of time.
Genres
Modes
Studios et crédits
- Developer
- Code Red
- Publisher
- poly.play
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Date de sortie
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