Backdrop artwork for The Keys to Maramon
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Commodore Amiga

The Keys to Maramon

1990 1 Jugadores 65%

Set in the same world as Magic Candle, and using a modified engine from said game. This is a single player RPG more aimed at a novice. Your job is to clear out all the monsters infesting the cellars, dungeons and dark corners of Maramon. You can chose your character at the beginning of the game. You can be either a huntsman, blacksmith, courier or a scholar. Each has slightly different abilities and all come in handy at some point. You start in the town of Maramon where you are the local sheriff, you might say. Your job is to protect the town from the monsters that come out at night. You can go to different locations, but I suggest you go and equip yourself first - so buy some weapons and armor. Both cost money, but you’ll get paid on a regular basis for providing your services. Also, and conveniently, monsters will leave little money pouches behind. But where do all these ‘generous’ monsters come from? They come from the very towers that are in the city! Each night the monsters stream from one tower to cause mayhem in the town. Here’s a tip: they always attack the same target on the same day. It’s your job to stop and kill them before they kill you - or anyone else. This game is best described as the ‘light’ version of far better-known Magic Candle series. Mindcraft seems to be targeting the RPG newbies with simplified RPG engine and statistics-- instead of 4 characters, now you control only one. Combat and spellcasting are also not terribly exciting. Still, like Origin’s Tangled Tales, it’s a commendable (and underappreciated) effort to expand the RPG market.

Fecha de lanzamiento
December 31, 1990
Desarrollador
Knight Technology
Editora
Mindcraft Software, Inc.
Jugadores
1

Acerca de este juego

The Keys to Maramon

Set in the same world as Magic Candle, and using a modified engine from said game. This is a single player RPG more aimed at a novice. Your job is to clear out all the monsters infesting the cellars, dungeons and dark corners of Maramon.

You can chose your character at the beginning of the game. You can be either a huntsman, blacksmith, courier or a scholar. Each has slightly different abilities and all come in handy at some point. You start in the town of Maramon where you are the local sheriff, you might say. Your job is to protect the town from the monsters that come out at night. You can go to different locations, but I suggest you go and equip yourself first - so buy some weapons and armor. Both cost money, but you’ll get paid on a regular basis for providing your services. Also, and conveniently, monsters will leave little money pouches behind. But where do all these ‘generous’ monsters come from? They come from the very towers that are in the city! Each night the monsters stream from one tower to cause mayhem in the town. Here’s a tip: they always attack the same target on the same day. It’s your job to stop and kill them before they kill you - or anyone else.

This game is best described as the ‘light’ version of far better-known Magic Candle series. Mindcraft seems to be targeting the RPG newbies with simplified RPG engine and statistics-- instead of 4 characters, now you control only one. Combat and spellcasting are also not terribly exciting. Still, like Origin’s Tangled Tales, it’s a commendable (and underappreciated) effort to expand the RPG market.

Géneros

Role-Playing

Modos

Single Player

Estudios y créditos

Developer
Knight Technology
Publisher
Mindcraft Software, Inc.

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1990

Galería

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