Backdrop artwork for Wheels on Fire
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Commodore Amiga

Wheels on Fire

1996 1 Jugadores

WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen. You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.

Fecha de lanzamiento
December 31, 1996
Desarrollador
Prolixity
Editora
Verkosoft Publishing
Jugadores
1

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Wheels on Fire

WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen.

You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.

Géneros

Racing

Modos

Single Player

Estudios y créditos

Developer
Prolixity
Publisher
Verkosoft Publishing

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1996

Galería

3 images

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