Commodore Amiga
Wheels on Fire
WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen. You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.
- Data de lançamento
- December 31, 1996
- Desenvolvedor
- Prolixity
- Editora
- Verkosoft Publishing
- Jogadores
- 1
Sobre este jogo
Wheels on Fire
WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen.
You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.
Gêneros
Modos
Estúdios e créditos
- Developer
- Prolixity
- Publisher
- Verkosoft Publishing
Lançamentos regionais
Data de lançamento
Galeria de arte
3 images
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