Backdrop artwork for The NewZealand Story
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The NewZealand Story box art

Arcade

The NewZealand Story

1987 1-2 Jogadores 85% Not Rated

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Data de lançamento
December 31, 1987
Desenvolvedor
Taito
Editora
Taito America Corporation
Jogadores
1-2

Sobre este jogo

The NewZealand Story

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Gêneros

Platform / RunJump & Scrolling

Modos

2-Player Alternating

Estúdios e créditos

Developer
Taito
Publisher
Taito America Corporation

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1987 · Not Rated

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