Backdrop artwork for The NewZealand Story
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The NewZealand Story box art

Arcade

The NewZealand Story

1987 1-2 Jugadores 85% Not Rated

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Fecha de lanzamiento
December 31, 1987
Desarrollador
Taito
Editora
Taito America Corporation
Jugadores
1-2

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The NewZealand Story

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Géneros

Platform / RunJump & Scrolling

Modos

2-Player Alternating

Estudios y créditos

Developer
Taito
Publisher
Taito America Corporation

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1987 · Not Rated

Galería

3 images

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