Backdrop artwork for Sinistar
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Arcade

Sinistar

1981 1-2 Jogadores 75% Not Rated

Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed.

Data de lançamento
December 31, 1981
Desenvolvedor
Williams Electronics
Editora
Williams
Jogadores
1-2

Sobre este jogo

Sinistar

Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt.

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships.

Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction.

Game ends when the player's ships are all destroyed.

Gêneros

Shooter / Field

Modos

2-Player Alternating

Estúdios e créditos

Developer
Williams Electronics
Publisher
Williams

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1981 · Not Rated

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