Backdrop artwork for Samurai Shodown V / Samurai Spirits Zero
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Samurai Shodown V / Samurai Spirits Zero box art

Arcade

Samurai Shodown V / Samurai Spirits Zero

2003 1-2 Jogadores 84% Not Rated

The most significant addition to the fighting system, is the "defense" button. This button—depending on the position of the joystick—allows the player to duck, quickly jump back, quickly jump forward or roll. This gives more tactical possibilities and balances the player with more evasive moves, rather than loading the buttons with attacks. Clearly, Yuki's strategy game experience was shown in the new fighting system. Brought back from the original two SS games, is the combination of the A and B buttons to create a fierce slash attack rather than having its own button, like the last two SS games. The C button is once again a kick.

Data de lançamento
October 10, 2003
Desenvolvedor
Yuki Enterprise
Editora
Yuki Enterprise / SNK Playmore
Jogadores
1-2

Sobre este jogo

Samurai Shodown V / Samurai Spirits Zero

The most significant addition to the fighting system, is the "defense" button. This button—depending on the position of the joystick—allows the player to duck, quickly jump back, quickly jump forward or roll. This gives more tactical possibilities and balances the player with more evasive moves, rather than loading the buttons with attacks. Clearly, Yuki's strategy game experience was shown in the new fighting system. Brought back from the original two SS games, is the combination of the A and B buttons to create a fierce slash attack rather than having its own button, like the last two SS games. The C button is once again a kick.

Gêneros

Fighter / Versus

Modos

2-Player Simultaneous

Estúdios e créditos

Developer
Yuki Enterprise
Publisher
Yuki Enterprise / SNK Playmore

Lançamentos regionais

Data de lançamento

WorldwideOctober 10, 2003 · Not Rated

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