Backdrop artwork for SNK vs. Capcom: SVC Chaos
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Arcade

SNK vs. Capcom: SVC Chaos

2003 1-2 Jogadores 81% Not Rated

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Data de lançamento
July 24, 2003
Desenvolvedor
SNK
Editora
Playmore / Capcom
Jogadores
1-2

Sobre este jogo

SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Gêneros

Fighter / Versus

Modos

2-Player Simultaneous

Estúdios e créditos

Developer
SNK
Publisher
Playmore / Capcom

Lançamentos regionais

Data de lançamento

WorldwideJuly 24, 2003 · Not Rated

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