Backdrop artwork for SNK vs. Capcom: SVC Chaos
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SNK vs. Capcom: SVC Chaos box art

Arcade

SNK vs. Capcom: SVC Chaos

2003 1-2 Joueurs 81% Not Rated

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Date de sortie
July 24, 2003
Développeur
SNK
Éditeur
Playmore / Capcom
Joueurs
1-2

À propos de ce jeu

SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Genres

Fighter / Versus

Modes

2-Player Simultaneous

Studios et crédits

Developer
SNK
Publisher
Playmore / Capcom

Sorties régionales

Date de sortie

WorldwideJuly 24, 2003 · Not Rated

Galerie

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