Backdrop artwork for SNK vs. Capcom: SVC Chaos
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SNK vs. Capcom: SVC Chaos box art

Arcade

SNK vs. Capcom: SVC Chaos

2003 1-2 Jugadores 81% Not Rated

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Fecha de lanzamiento
July 24, 2003
Desarrollador
SNK
Editora
Playmore / Capcom
Jugadores
1-2

Acerca de este juego

SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Géneros

Fighter / Versus

Modos

2-Player Simultaneous

Estudios y créditos

Developer
SNK
Publisher
Playmore / Capcom

Lanzamientos regionales

Fecha de lanzamiento

WorldwideJuly 24, 2003 · Not Rated

Galería

3 images

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