Backdrop artwork for Shikigami no Shiro III
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Shikigami no Shiro III

2006 1-2 Jogadores 81% Not Rated

Shikigami no Shiro III is a bullet hell released in Japan in video arcades in 2006. The game plays much like its shooter predecessors. As before, there are five levels each in two parts, with a boss at the end of each part. Before major bosses and between levels there are cutscenes with dialogue featuring the character(s) in play. The dialogue is unique for each different pair of characters selected, resulting in, according to the publisher, 55 different scenarios. Each character has a primary standard attack, which is generally forward-shooting bullets. This is activated by tapping the fire button or by pressing auto-fire button. The secondary attack is known as a shikigami, activated by holding the fire button, or pressing a dedicated button on consoles. This attack is often more powerful, but slows or stops the character completely. Each character's shikigami is unique and also comes in two variants that are chosen at the start of the game. Finally, characters have a limited supply of bombs, their effects also unique to each character.

Data de lançamento
February 28, 2006
Desenvolvedor
Alfa System
Editora
Taito Corporation
Jogadores
1-2

Sobre este jogo

Shikigami no Shiro III

Shikigami no Shiro III is a bullet hell released in Japan in video arcades in 2006. The game plays much like its shooter predecessors. As before, there are five levels each in two parts, with a boss at the end of each part. Before major bosses and between levels there are cutscenes with dialogue featuring the character(s) in play. The dialogue is unique for each different pair of characters selected, resulting in, according to the publisher, 55 different scenarios. Each character has a primary standard attack, which is generally forward-shooting bullets. This is activated by tapping the fire button or by pressing auto-fire button. The secondary attack is known as a shikigami, activated by holding the fire button, or pressing a dedicated button on consoles. This attack is often more powerful, but slows or stops the character completely. Each character's shikigami is unique and also comes in two variants that are chosen at the start of the game. Finally, characters have a limited supply of bombs, their effects also unique to each character.

Gêneros

Shooter

Modos

CooperativeMultiplayer

Estúdios e créditos

Developer
Alfa System
Publisher
Taito Corporation

Lançamentos regionais

Data de lançamento

WorldwideFebruary 28, 2006 · Not Rated

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