Backdrop artwork for Grandia
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Grandia box art

Sega Saturn

Grandia

1997 1 Joueurs 83% Not Rated

The ancient Angelou civilization has ceased to exist centuries ago, and technology in the world develops rapidly. General Baal, the head of the militaristic Garlyle Forces, organizes an excavation of ancient ruins, apparently for philanthropic reasons. Meanwhile, Justin, a young boy from the nearby town of Parm, decides to investigate the ruins in search of the Spirit Stone, an artifact that once belonged to his missing father. A mysterious holographic image tells him that he should travel to faraway lands to discover the stone's true power, and he embarks on the most dangerous adventure of his life without hesitation. Grandia is a Japanese-style role-playing game. The characters are represented by 2D sprites which are moved around over 3D backgrounds in towns and dungeons. The game makes use of anime-style cutscenes to advance the story. Combat is initiated by coming into contact with enemies on the screen, rather than through random battles. Battles occur in pseudo-real-time, using an 'IP Gauge' to determine when a character takes action. Striking at the right time or with the right ability can even delay or cancel an enemy's turn. The characters in the game gradually advance in level as they gain experience points for killing monsters. Characters also gain experience based on the weapon (e.g. sword, mace, whip, etc.) or magic (e.g. fire, water, etc.) that they use, powering up their spells and learning new ones from continuous usage. There are a large number of spells, weapons, and other items to use throughout the game.

Date de sortie
December 18, 1997
Développeur
Game Arts
Éditeur
ESP Software
Joueurs
1

À propos de ce jeu

Grandia

The ancient Angelou civilization has ceased to exist centuries ago, and technology in the world develops rapidly. General Baal, the head of the militaristic Garlyle Forces, organizes an excavation of ancient ruins, apparently for philanthropic reasons. Meanwhile, Justin, a young boy from the nearby town of Parm, decides to investigate the ruins in search of the Spirit Stone, an artifact that once belonged to his missing father. A mysterious holographic image tells him that he should travel to faraway lands to discover the stone's true power, and he embarks on the most dangerous adventure of his life without hesitation.

Grandia is a Japanese-style role-playing game. The characters are represented by 2D sprites which are moved around over 3D backgrounds in towns and dungeons. The game makes use of anime-style cutscenes to advance the story. Combat is initiated by coming into contact with enemies on the screen, rather than through random battles. Battles occur in pseudo-real-time, using an 'IP Gauge' to determine when a character takes action. Striking at the right time or with the right ability can even delay or cancel an enemy's turn.

The characters in the game gradually advance in level as they gain experience points for killing monsters. Characters also gain experience based on the weapon (e.g. sword, mace, whip, etc.) or magic (e.g. fire, water, etc.) that they use, powering up their spells and learning new ones from continuous usage. There are a large number of spells, weapons, and other items to use throughout the game.

Genres

Role-Playing

Modes

Single Player

Studios et crédits

Developer
Game Arts
Publisher
ESP Software

Sorties régionales

Date de sortie

WorldwideDecember 18, 1997 · Not Rated

Galerie

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