Backdrop artwork for A.M.O.K.
Voltar aos jogos
A.M.O.K. box art

Sega Saturn

A.M.O.K.

1997 1-2 Jogadores 69% T - Teen

The object of this arcade-type game is to meet a series of objectives, and to do so in such a way that each side will blame the other. The game has a linear structure, based on levels that present tasks of increasing difficulty, and all sorts of hazards and targets are encountered. These include military bases, power generators, land mines, infantry, tanks, submarines -- even sharks and huge, aggressive birds. Infantry elements are poorly armored, so they can be killed by being run over. In one mission, the only way that the player will be able to get enough time to escape is to open with a surprise attack, slowing pursuit by destroying a parking facility full of unattended troop transport vehicles. Power-ups are scattered throughout the levels. The Slambird carries a variety of explosive devices and line-of-sight weapons. Some of the explosive weapons can bounce in a parabolic trajectory, and in addition there are two laser cannons that can fire rapidly an unlimited number of times. These cannons are useful in case no other weapons remain, and they can be used to create complex ripple fire, which can be used to cover an area that is surprisingly wide. When underwater, propellers are used, while torpedoes are automatically used instead of missiles.

Data de lançamento
January 17, 1997
Desenvolvedor
Lemon
Editora
Sega
Jogadores
1-2

Sobre este jogo

A.M.O.K.

The object of this arcade-type game is to meet a series of objectives, and to do so in such a way that each side will blame the other. The game has a linear structure, based on levels that present tasks of increasing difficulty, and all sorts of hazards and targets are encountered. These include military bases, power generators, land mines, infantry, tanks, submarines -- even sharks and huge, aggressive birds. Infantry elements are poorly armored, so they can be killed by being run over. In one mission, the only way that the player will be able to get enough time to escape is to open with a surprise attack, slowing pursuit by destroying a parking facility full of unattended troop transport vehicles. Power-ups are scattered throughout the levels. The Slambird carries a variety of explosive devices and line-of-sight weapons. Some of the explosive weapons can bounce in a parabolic trajectory, and in addition there are two laser cannons that can fire rapidly an unlimited number of times. These cannons are useful in case no other weapons remain, and they can be used to create complex ripple fire, which can be used to cover an area that is surprisingly wide. When underwater, propellers are used, while torpedoes are automatically used instead of missiles.

Gêneros

Action

Modos

CooperativeMultiplayer

Estúdios e créditos

Developer
Lemon
Publisher
Sega

Lançamentos regionais

Data de lançamento

WorldwideJanuary 17, 1997 · T - Teen

Galeria de arte

3 images

Adicionar arte

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Entre para contribuir com arte