Backdrop artwork for Virtua Fighter 2
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Sega Model 2

Virtua Fighter 2

1994 1 Jugadores 82% Not Rated

Virtua Fighter 2 is a fighting game developed by Sega. It is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. It was created by the Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994. VF2 was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown. The arena size could be adjusted up to a very small platform or all the way to 82 meters, which in the genre is considered very large; this is the only game in the series—other than Virtua Fighter Remix—that could have such size adjustments. The physical energy meter could also be adjusted to infinity as well, giving you the advantage when beating opponents in the game or practicing moves against the computer player. Incidentally, players discovered that adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player out of the ring.

Fecha de lanzamiento
November 1, 1994
Desarrollador
Sega AM2
Editora
Sega
Jugadores
1

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Virtua Fighter 2

Virtua Fighter 2 is a fighting game developed by Sega. It is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. It was created by the Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994. VF2 was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown.

The arena size could be adjusted up to a very small platform or all the way to 82 meters, which in the genre is considered very large; this is the only game in the series—other than Virtua Fighter Remix—that could have such size adjustments. The physical energy meter could also be adjusted to infinity as well, giving you the advantage when beating opponents in the game or practicing moves against the computer player. Incidentally, players discovered that adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player out of the ring.

Géneros

Fighting

Modos

Multiplayer

Estudios y créditos

Developer
Sega AM2
Publisher
Sega

Lanzamientos regionales

Fecha de lanzamiento

WorldwideNovember 1, 1994 · Not Rated

Galería

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