Backdrop artwork for Zork Zero: The Revenge of Megaboz
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Zork Zero: The Revenge of Megaboz

1989 1 Jugadores 58% Not Rated

You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the Underground. Your greatest challenge lies ahead – and downwards. Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery... Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.

Fecha de lanzamiento
July 14, 1989
Desarrollador
Infocom
Editora
Infocom
Jugadores
1

Acerca de este juego

Zork Zero: The Revenge of Megaboz

You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the Underground. Your greatest challenge lies ahead – and downwards.

Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery...

Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.

Géneros

Adventure

Modos

Single Player

Estudios y créditos

Developer
Infocom
Publisher
Infocom

Lanzamientos regionales

Fecha de lanzamiento

WorldwideJuly 14, 1989 · Not Rated

Galería

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