Backdrop artwork for Crystals of Arborea
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MS-DOS

Crystals of Arborea

1989 1 Joueurs 70% Not Rated

Mogroth, the deity of chaos, was enraged by the gods' decision to banish him from the pantheon. Plotting revenge, he began poisoning the minds of the nations of the world. Black elves and orcs became his minions. The gods flooded the land in response, secluding the island kingdom of Arborea as the last stronghold against Mogroth's forces. Jarel, the last Prince of the elf-like race of Sham-nirs, must find allies who would help him on his quest to obtain four elemental crystals, restore the power of the temples, and defeat Mogroth. Crystals of Arborea is an RPG which is a precursor to the Ishar games. The party of six characters roam the world (on a 2D map or by exploring 3D individual locations), defeating Mogroth's minions, gathering experience points and becoming stronger. Unlike the subsequent Ishar games, combat in this game is turn-based, and takes place on separate screens. The players must manually navigate party members on the battle field. Archers and spellcasters can use ranged attacks, while melee fighters must stand close to the enemy in order to strike.

Date de sortie
December 31, 1989
Développeur
Silmarils
Éditeur
Silmarils
Joueurs
1

À propos de ce jeu

Crystals of Arborea

Mogroth, the deity of chaos, was enraged by the gods' decision to banish him from the pantheon. Plotting revenge, he began poisoning the minds of the nations of the world. Black elves and orcs became his minions. The gods flooded the land in response, secluding the island kingdom of Arborea as the last stronghold against Mogroth's forces. Jarel, the last Prince of the elf-like race of Sham-nirs, must find allies who would help him on his quest to obtain four elemental crystals, restore the power of the temples, and defeat Mogroth.

Crystals of Arborea is an RPG which is a precursor to the Ishar games. The party of six characters roam the world (on a 2D map or by exploring 3D individual locations), defeating Mogroth's minions, gathering experience points and becoming stronger. Unlike the subsequent Ishar games, combat in this game is turn-based, and takes place on separate screens. The players must manually navigate party members on the battle field. Archers and spellcasters can use ranged attacks, while melee fighters must stand close to the enemy in order to strike.

Genres

Role-Playing

Modes

Single Player

Studios et crédits

Developer
Silmarils
Publisher
Silmarils

Sorties régionales

Date de sortie

WorldwideDecember 31, 1989 · Not Rated

Galerie

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