Backdrop artwork for Ishar 3: The Seven Gates of Infinity
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Ishar 3: The Seven Gates of Infinity

1993 1 Joueurs 69% Not Rated

After Zubaran, the Lord of Ishar, has defeated the evil Shandar, peace has returned to the land. Unfortunately, it didn't last for long, since Shandar found a way to retain his spirit, which is looking for a body to possess. Using time manipulation, Shandar is trying to find the dragon of Sith, last survivor of the Great Black Dragons, in order to control his body and execute its immense power for evil purposes. Zubaran has to find companions, use the Portals of Time, explore the land, and get to the Black Dragon before Shandar does. In the third installment of Ishar series the player can control Zubaran or import characters both from Ishar or Ishar 2. The gameplay is very similar to that of the second game. The player recruits companions and navigates the party through 3D environments viewed from first-person perspective. Combat is real-time, like in the two predecessors. A slight graphical change is the usage of digitized photos as character portraits.

Date de sortie
December 31, 1993
Développeur
Silmarils
Éditeur
Silmarils
Joueurs
1

À propos de ce jeu

Ishar 3: The Seven Gates of Infinity

After Zubaran, the Lord of Ishar, has defeated the evil Shandar, peace has returned to the land. Unfortunately, it didn't last for long, since Shandar found a way to retain his spirit, which is looking for a body to possess. Using time manipulation, Shandar is trying to find the dragon of Sith, last survivor of the Great Black Dragons, in order to control his body and execute its immense power for evil purposes. Zubaran has to find companions, use the Portals of Time, explore the land, and get to the Black Dragon before Shandar does.

In the third installment of Ishar series the player can control Zubaran or import characters both from Ishar or Ishar 2. The gameplay is very similar to that of the second game. The player recruits companions and navigates the party through 3D environments viewed from first-person perspective. Combat is real-time, like in the two predecessors. A slight graphical change is the usage of digitized photos as character portraits.

Genres

Role-Playing

Modes

Multiplayer

Studios et crédits

Developer
Silmarils
Publisher
Silmarils

Sorties régionales

Date de sortie

WorldwideDecember 31, 1993 · Not Rated

Galerie

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