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MS-DOS

Turbo

1986 1 Joueurs 35% Not Rated

Turbo is a classic-style racing arcade game which somewhat resembles Outrun in that the player has to drive a certain distance in a short time, then you receive extra time. It takes place on a public road, which has two lanes, one with traffic travelling (fairly slowly) in the same direction as the player and one with oncoming traffic. The player can change lanes at any time to overtake cars/avoid oncoming traffic. The player's car has two gears and an accelerator but no brakes. Slowing down is achieved by lifting off the gas or shifting down to first gear. There is no limit to the number of times a player can crash into another vehicle (i.e. no 'life' system), however doing so means accelerating again from a standing start, wasting valuable time. The game starts with 60 seconds of time remaining, and points are awarded depending on the distance covered and number of cars passed. For every 10,000 points earnt an extra 60 seconds of time is added to the clock. The game ends when there is no time left on the clock. The game was written entirely in Assembler.

Date de sortie
December 31, 1986
Développeur
Doug Ross
Joueurs
1

À propos de ce jeu

Turbo

Turbo is a classic-style racing arcade game which somewhat resembles Outrun in that the player has to drive a certain distance in a short time, then you receive extra time. It takes place on a public road, which has two lanes, one with traffic travelling (fairly slowly) in the same direction as the player and one with oncoming traffic. The player can change lanes at any time to overtake cars/avoid oncoming traffic. The player's car has two gears and an accelerator but no brakes. Slowing down is achieved by lifting off the gas or shifting down to first gear. There is no limit to the number of times a player can crash into another vehicle (i.e. no 'life' system), however doing so means accelerating again from a standing start, wasting valuable time.

The game starts with 60 seconds of time remaining, and points are awarded depending on the distance covered and number of cars passed. For every 10,000 points earnt an extra 60 seconds of time is added to the clock. The game ends when there is no time left on the clock.

The game was written entirely in Assembler.

Genres

Racing

Modes

Multiplayer

Studios et crédits

Developer
Doug Ross

Sorties régionales

Date de sortie

WorldwideDecember 31, 1986 · Not Rated

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