Backdrop artwork for Lords of Doom
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Lords of Doom box art

MS-DOS

Lords of Doom

1989 1 Jugadores 60% Not Rated

In the desert town Vertic, werewolves, vampires, mummies and zombies appear suddenly, feasting on the population until only a ghost town of undead is left. Two ordinary citizens team up with two professional monster hunters to cleanse the town of evil. Sharon, Charlie, Susan Leicester and Abraham Van Halen must fight their way through monsters and eventually defeat the overlord of each species, ending the invasion. Lords of Doom is a hybrid game that incorporates elements of adventure and role-playing. The player controls the party of characters from a first-person view, navigating a pseudo-3D town. The adventure gameplay manifests itself in exploration of individual locations, interaction with objects, and the use of items to solve puzzles. Role-playing elements are present in party management and character statistics. Each character has, beside hitpoints, thirst and hunger meters, so that the player has to "feed" the characters regularly in order for them to stay alive. Combat is done in real time.

Fecha de lanzamiento
December 31, 1989
Desarrollador
attic Entertainment Software
Editora
Starbyte Software
Jugadores
1

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Lords of Doom

In the desert town Vertic, werewolves, vampires, mummies and zombies appear suddenly, feasting on the population until only a ghost town of undead is left. Two ordinary citizens team up with two professional monster hunters to cleanse the town of evil. Sharon, Charlie, Susan Leicester and Abraham Van Halen must fight their way through monsters and eventually defeat the overlord of each species, ending the invasion.

Lords of Doom is a hybrid game that incorporates elements of adventure and role-playing. The player controls the party of characters from a first-person view, navigating a pseudo-3D town. The adventure gameplay manifests itself in exploration of individual locations, interaction with objects, and the use of items to solve puzzles. Role-playing elements are present in party management and character statistics. Each character has, beside hitpoints, thirst and hunger meters, so that the player has to "feed" the characters regularly in order for them to stay alive. Combat is done in real time.

Géneros

AdventureRole-Playing

Modos

Single Player

Estudios y créditos

Developer
attic Entertainment Software
Publisher
Starbyte Software

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1989 · Not Rated

Galería

2 images

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