Backdrop artwork for King's Quest II: Romancing the Throne
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King's Quest II: Romancing the Throne

1985 1 Jugadores 69% Not Rated

After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her. King's Quest II: Romancing the Throne is a graphic adventure game. As is typical for Sierra's AGI games, players move Graham around with arrow keys and perform actions by typing commands in the interface, which are usually combination of verbs and nouns. The game is similar to its predecessor in structure and gameplay system. Like Daventry, Kolyma is a large cyclical world consisting of interconnected screens. Compared to the first game, it is bigger and busier, with more locations and places of interest. Puzzles follow a similar format; knowledge of fairy tales is advisable for solving some of them, and complex solutions grant the player more points than a brute force approach possible in some cases.

Fecha de lanzamiento
June 1, 1985
Desarrollador
Sierra On-Line
Editora
Sierra On-Line
Jugadores
1

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King's Quest II: Romancing the Throne

After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her.

King's Quest II: Romancing the Throne is a graphic adventure game. As is typical for Sierra's AGI games, players move Graham around with arrow keys and perform actions by typing commands in the interface, which are usually combination of verbs and nouns. The game is similar to its predecessor in structure and gameplay system. Like Daventry, Kolyma is a large cyclical world consisting of interconnected screens. Compared to the first game, it is bigger and busier, with more locations and places of interest. Puzzles follow a similar format; knowledge of fairy tales is advisable for solving some of them, and complex solutions grant the player more points than a brute force approach possible in some cases.

Géneros

Adventure

Modos

Single Player

Estudios y créditos

Developer
Sierra On-Line
Publisher
Sierra On-Line

Lanzamientos regionales

Fecha de lanzamiento

WorldwideJune 1, 1985 · Not Rated

Galería

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