Backdrop artwork for MiG Alley Ace
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Commodore 64

MiG Alley Ace

1984 1-2 Joueurs Not Rated

MiG Alley Ace is an action-based simulation of air combat during the Korean War. The titular MiG Alley was the area over North Korea near the Chinese border where the world's first large-scale jet-to-jet air battles took place, with, among others, the American F-86 Sabre facing off against the Soviet MiG-15 Fagot. The game is similar to MicroProse's earlier simulations Hellcat Ace and Spitfire Ace. MiG Alley Ace differs in that it offers a two-player mode via split screen. Five different scenarios based on actual encounters from the war are available. Each can be played solo, cooperatively or head-to-head. The goal in each scenario is to shoot down as many of the enemy planes as possible before the own squadron is destroyed. If a player's plane is destroyed but other craft from their squadron remain, they take control over one of the surviving planes. A scenario can result in a victory or loss for either side (or a neutral result in case the time limit expires). What the result is depends on a number of factors - while a destroyed enemy plane always nets victory points, the enemy might not be punished for it if the pilot bailed out or ditched the plane. Losing a scenario deducts from the player's lives: too many losses means the game has to be restarted.

Date de sortie
December 31, 1984
Développeur
Andy Hollis
Éditeur
MicroProse Software, Inc.
Joueurs
1-2

À propos de ce jeu

MiG Alley Ace

MiG Alley Ace is an action-based simulation of air combat during the Korean War. The titular MiG Alley was the area over North Korea near the Chinese border where the world's first large-scale jet-to-jet air battles took place, with, among others, the American F-86 Sabre facing off against the Soviet MiG-15 Fagot.

The game is similar to MicroProse's earlier simulations Hellcat Ace and Spitfire Ace. MiG Alley Ace differs in that it offers a two-player mode via split screen. Five different scenarios based on actual encounters from the war are available. Each can be played solo, cooperatively or head-to-head. The goal in each scenario is to shoot down as many of the enemy planes as possible before the own squadron is destroyed. If a player's plane is destroyed but other craft from their squadron remain, they take control over one of the surviving planes. A scenario can result in a victory or loss for either side (or a neutral result in case the time limit expires). What the result is depends on a number of factors - while a destroyed enemy plane always nets victory points, the enemy might not be punished for it if the pilot bailed out or ditched the plane. Losing a scenario deducts from the player's lives: too many losses means the game has to be restarted.

Genres

ActionFlight Simulator

Modes

CooperativeMultiplayer

Studios et crédits

Developer
Andy Hollis
Publisher
MicroProse Software, Inc.

Sorties régionales

Date de sortie

WorldwideDecember 31, 1984 · Not Rated

Galerie

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