Backdrop artwork for D-Bug
Retour aux jeux
D-Bug box art

Commodore 64

D-Bug

1983 1 Joueurs Not Rated

D-bug is an educational children's game involving debugging and fixing computers. D-Bug is a game within a game, with the player controlling the character Charlie Fix-it, who lives inside the player's computer fixing errors when they occur. At the beginning of each session, the human and computer opponent play a game of Gotcha!, where the goal is to capture all of your own pieces (butterfly or sailboat), while preventing the computer from capturing their own. Players can move one square at a time, and squares can not be repeated. The trick being to prevent the computer from gaining access to their own pieces. The game ends when no moves are remaining. Intermittently, the computer will break down, and the secondary game comes into play. The player then controls a character, who must diagnose and fix the computer's problem. The player determines the computer's issue by how the game stopped working, for instance if the Gotcha! graphics became corrupted, then the player knows the error is in the graphics processor. The player enters the computer, and must locate the buggy part, find a replacement, and put the working part in place. With the computer fixed, the game of Gotcha! may resume. A number of different errors can be diagnosed and fixed, and as the player successfully completes repairs, they automatically progress to a more difficult level.

Date de sortie
December 31, 1983
Développeur
ChildWare Corporation
Éditeur
Electronic Arts
Joueurs
1

À propos de ce jeu

D-Bug

D-bug is an educational children's game involving debugging and fixing computers.

D-Bug is a game within a game, with the player controlling the character Charlie Fix-it, who lives inside the player's computer fixing errors when they occur. At the beginning of each session, the human and computer opponent play a game of Gotcha!, where the goal is to capture all of your own pieces (butterfly or sailboat), while preventing the computer from capturing their own. Players can move one square at a time, and squares can not be repeated. The trick being to prevent the computer from gaining access to their own pieces. The game ends when no moves are remaining.

Intermittently, the computer will break down, and the secondary game comes into play. The player then controls a character, who must diagnose and fix the computer's problem. The player determines the computer's issue by how the game stopped working, for instance if the Gotcha! graphics became corrupted, then the player knows the error is in the graphics processor. The player enters the computer, and must locate the buggy part, find a replacement, and put the working part in place. With the computer fixed, the game of Gotcha! may resume. A number of different errors can be diagnosed and fixed, and as the player successfully completes repairs, they automatically progress to a more difficult level.

Genres

Action

Modes

Single Player

Studios et crédits

Developer
ChildWare Corporation
Publisher
Electronic Arts

Sorties régionales

Date de sortie

WorldwideDecember 31, 1983 · Not Rated

Galerie

5 images

Ajouter une image

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Connectez-vous pour ajouter une illustration