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Commodore 64

Seymour Goes to Hollywood

1991 1 Jogadores 60% Not Rated

Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself. Seymour Goes To Hollywood (AKA Seymour at the Movies) is a platform action game similar to Dizzy, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and beside that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.

Data de lançamento
December 31, 1991
Desenvolvedor
The Big Red Software Company Ltd.
Editora
Codemasters
Jogadores
1

Sobre este jogo

Seymour Goes to Hollywood

Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.

Seymour Goes To Hollywood (AKA Seymour at the Movies) is a platform action game similar to Dizzy, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and beside that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.

Gêneros

Platform

Modos

Single Player

Estúdios e créditos

Developer
The Big Red Software Company Ltd.
Publisher
Codemasters

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1991 · Not Rated

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