Backdrop artwork for High Frontier
Volver a juegos
High Frontier box art

Commodore 64

High Frontier

1986 1 Jugadores Not Rated

When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development. The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks. The Research & Development screen is the first port of call. It is split into six components, to which you must assign money and staff. The President will give the order to arm or disarm your units (including the activation code). Once you have working SDIs and the permission codes, you can launch them using the Shield screen. Espionage and Reconnaissance cameras are located to keep track of enemy development, although these figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. The World screen effectively moves the game forward in time.

Fecha de lanzamiento
December 31, 1986
Desarrollador
Software Studios
Editora
Activision (UK) Limited
Jugadores
1

Acerca de este juego

High Frontier

When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development. The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks.
The Research & Development screen is the first port of call. It is split into six components, to which you must assign money and staff. The President will give the order to arm or disarm your units (including the activation code). Once you have working SDIs and the permission codes, you can launch them using the Shield screen. Espionage and Reconnaissance cameras are located to keep track of enemy development, although these figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. The World screen effectively moves the game forward in time.

Géneros

Strategy

Modos

Single Player

Estudios y créditos

Developer
Software Studios
Publisher
Activision (UK) Limited

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1986 · Not Rated

Galería

6 images

Añadir imagen

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Inicia sesión para aportar imágenes