Backdrop artwork for The Newzealand Story
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The Newzealand Story box art

Commodore 64

The Newzealand Story

1988 1 Joueurs 77% Not Rated

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Date de sortie
December 31, 1988
Développeur
Taito Corporation
Éditeur
Ocean Software Ltd.
Joueurs
1

À propos de ce jeu

The Newzealand Story

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Genres

Platform

Modes

Single Player

Studios et crédits

Developer
Taito Corporation
Publisher
Ocean Software Ltd.

Sorties régionales

Date de sortie

WorldwideDecember 31, 1988 · Not Rated

Galerie

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