Backdrop artwork for B.C. II: Grog's Revenge
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B.C. II: Grog's Revenge box art

Commodore 64

B.C. II: Grog's Revenge

1984 1-2 Joueurs 76% Not Rated

The player controls Thor, a caveman, who rides a stone unicycle. Thor is searching for the "Meaning of Life" within several mountains. The player must navigate through the mountains, collecting clams. Like the comic strip, they are used as money, in this case to pay the toll to another caveman, Peter, to access the next mountain. There are two modes of play. The first is along the mountainside, where the user can move all four directions, but must avoid falling off the cliff, slamming into the wall, hitting a rock or a hole, or encountering the creature Grog, who will yell "GROG" and knock the player off the mountain. There is also a green dinosaur that will eat the player's "tire" on contact. The player may enter caves to enter the second mode. The caves are dark except for a beam of light emanating from the player, and clams must be collected without running into stalagmites. At the end of a mountain, there is a bridge to a new mountain. If the player has enough clams, the game continues; otherwise, it is necessary to return to find more clams.

Date de sortie
July 1, 1984
Développeur
Sydney Development
Éditeur
Sierra On-Line
Joueurs
1-2

À propos de ce jeu

B.C. II: Grog's Revenge

The player controls Thor, a caveman, who rides a stone unicycle. Thor is searching for the "Meaning of Life" within several mountains.

The player must navigate through the mountains, collecting clams. Like the comic strip, they are used as money, in this case to pay the toll to another caveman, Peter, to access the next mountain.

There are two modes of play. The first is along the mountainside, where the user can move all four directions, but must avoid falling off the cliff, slamming into the wall, hitting a rock or a hole, or encountering the creature Grog, who will yell "GROG" and knock the player off the mountain. There is also a green dinosaur that will eat the player's "tire" on contact. The player may enter caves to enter the second mode. The caves are dark except for a beam of light emanating from the player, and clams must be collected without running into stalagmites. At the end of a mountain, there is a bridge to a new mountain. If the player has enough clams, the game continues; otherwise, it is necessary to return to find more clams.

Genres

Action

Modes

Multiplayer

Studios et crédits

Developer
Sydney Development
Publisher
Sierra On-Line

Sorties régionales

Date de sortie

WorldwideJuly 1, 1984 · Not Rated

Galerie

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