Backdrop artwork for Nonterraqueous
Voltar aos jogos
Nonterraqueous box art

Commodore 64

Nonterraqueous

1984 1 Jogadores Not Rated

Control your eyeball shaped robot on your mission is to destroy the central computer currently in control of the planet Nonterraqueous. The robot has a "psyche" value which is reduced every time contact is made with a surface, requiring fine control over the robots movements. Barring the way are enemies which can be shot with the robots lasers, "photon thrusters" (white barriers that pulsate and kill the robot instantly if they contact) and other obstacles, some of which can only be destroyed by finding a bomb and dropping it in the room. Along the way there are stations at which the robot can "recharge" its psyche, although some are deadly to use and knowing which ones can only come from experience. There are also "swop" stations that allow the robot to transform into a form which doesn't allow shooting lasers but is invulnerable to some otherwise deadly obstacles. Also along the way is a long vertical corridor which is seemingly impassable until a rocket at the bottom of the vertical shaft is activated, catapulting the player up several dozens levels and through the barrier. The overall size of the game was considered daunting for the time, consisting of 1004 separate locations

Data de lançamento
December 31, 1984
Desenvolvedor
Kevin T. Green
Editora
Mastertronic Ltd.
Jogadores
1

Sobre este jogo

Nonterraqueous

Control your eyeball shaped robot on your mission is to destroy the central computer currently in control of the planet Nonterraqueous. The robot has a "psyche" value which is reduced every time contact is made with a surface, requiring fine control over the robots movements. Barring the way are enemies which can be shot with the robots lasers, "photon thrusters" (white barriers that pulsate and kill the robot instantly if they contact) and other obstacles, some of which can only be destroyed by finding a bomb and dropping it in the room.

Along the way there are stations at which the robot can "recharge" its psyche, although some are deadly to use and knowing which ones can only come from experience. There are also "swop" stations that allow the robot to transform into a form which doesn't allow shooting lasers but is invulnerable to some otherwise deadly obstacles. Also along the way is a long vertical corridor which is seemingly impassable until a rocket at the bottom of the vertical shaft is activated, catapulting the player up several dozens levels and through the barrier.

The overall size of the game was considered daunting for the time, consisting of 1004 separate locations

Gêneros

Action

Modos

Single Player

Estúdios e créditos

Developer
Kevin T. Green
Publisher
Mastertronic Ltd.

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1984 · Not Rated

Galeria de arte

5 images

Adicionar arte

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Entre para contribuir com arte