BBC Microcomputer System
The Worm in Paradise
This is part 3 of the Silicon Dreams Trilogy. Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this? The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
- Data de lançamento
- December 31, 1984
- Desenvolvedor
- Level 9 Computing
- Editora
- Level 9 Computing
- Jogadores
- 1
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The Worm in Paradise
This is part 3 of the Silicon Dreams Trilogy.
Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?
The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
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Estúdios e créditos
- Developer
- Level 9 Computing
- Publisher
- Level 9 Computing
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Data de lançamento
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