Backdrop artwork for Joe Blade II
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Joe Blade II box art

BBC Microcomputer System

Joe Blade II

1987 1 Joueurs 80%

As Joe, you must move through the streets and kill the thugs by kicking them in the head (they have body armour). As in the first game, the streets are flick-screen and have many doorways linking them. Rescuing civilians involves touching them before completing a sub-game within a minute. There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of numbers. The first involves simply stopping the cursor as each one appears in order - pressing the wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In the third, you are presented with two jumbled sets and must put one of them in order, by swapping numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing number into the right place, by pressing fire at the right moment.

Date de sortie
December 31, 1987
Développeur
Wayne Dobson
Éditeur
Players Software
Joueurs
1

À propos de ce jeu

Joe Blade II

As Joe, you must move through the streets and kill the thugs by kicking them in the head (they have body armour). As in the first game, the streets are flick-screen and have many doorways linking them. Rescuing civilians involves touching them before completing a sub-game within a minute.
There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of numbers. The first involves simply stopping the cursor as each one appears in order - pressing the wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In the third, you are presented with two jumbled sets and must put one of them in order, by swapping numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing number into the right place, by pressing fire at the right moment.

Genres

Action

Modes

Single Player

Studios et crédits

Developer
Wayne Dobson
Publisher
Players Software

Sorties régionales

Date de sortie

WorldwideDecember 31, 1987

Galerie

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