Backdrop artwork for Super Sidekicks 2: The World Championship
Voltar aos jogos
Super Sidekicks 2: The World Championship box art

SNK Neo Geo AES

Super Sidekicks 2: The World Championship

1994 1-2 Jogadores 80%

Super Sidekicks 2: The World Championship[edit] Published in 1994 (Japanese title: Tokuten Ou 2 - Real Fight Football), the sequel corrected most of the flaws in the original's design, including the ability to switch players' control during the game, a smaller goal, and no more long shots taken (in Super Sidekicks 1 the simple long shot was sometimes too long, leading into a throw-in situation). It increased the number of teams to 48 and divided them into 6 geographical "regions" (new teams underlined): Europe A: Italy, England, Spain, Holland, Switzerland, Norway, Turkey, Ireland Europe B: Germany, France, Bulgaria, Sweden, Russia, Greece, Belgium, Romania Americas/Oceania: United States, Mexico, Canada, Australia, New Zealand, Costa Rica, El Salvador, Honduras Asia: South Korea, Japan, Saudi Arabia, Taiwan (as Republic of China), China, Iran, Hong Kong, United Arab Emirates South America: Brazil, Argentina, Paraguay, Colombia, Bolivia, Uruguay, Peru, Ecuador Africa: Cameroon, Morocco, Nigeria, Egypt, South Africa, Côte d'Ivoire, Guinea, Zambia Upon starting the game, the player goes into a "Regional Qualifying Round Final" against another team from the same region. After beating it, the player's team goes into the World (Cup) Tournament, in which they are grouped with three other countries in a round-robin. After winning against all of them, the team enters an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup. This type of tournament thus is more reminiscent of the real-life World Cup. If a match ends in a draw, the player has the option of replaying a full game, going to the penalty kick tiebreaker, or playing a sudden death (golden goal) game (the golden goal feature was not present in the original Super Sidekicks). All subsequent Super Sidekicks games followed the same design and gameplay as Super Sidekicks 2. Electronic Gaming Monthly gave the game an 8 out of 10, applauding its control, intense action, sound effects, and overall arcade game quality.[2] They later ranked it number 38 in the 1995 EGM Hot 50.[3]

Data de lançamento
January 1, 1994
Desenvolvedor
SNK
Editora
SNK
Jogadores
1-2

Sobre este jogo

Super Sidekicks 2: The World Championship

Super Sidekicks 2: The World Championship[edit]
Published in 1994 (Japanese title: Tokuten Ou 2 - Real Fight Football), the sequel corrected most of the flaws in the original's design, including the ability to switch players' control during the game, a smaller goal, and no more long shots taken (in Super Sidekicks 1 the simple long shot was sometimes too long, leading into a throw-in situation). It increased the number of teams to 48 and divided them into 6 geographical "regions" (new teams underlined):

Europe A: Italy, England, Spain, Holland, Switzerland, Norway, Turkey, Ireland
Europe B: Germany, France, Bulgaria, Sweden, Russia, Greece, Belgium, Romania
Americas/Oceania: United States, Mexico, Canada, Australia, New Zealand, Costa Rica, El Salvador, Honduras
Asia: South Korea, Japan, Saudi Arabia, Taiwan (as Republic of China), China, Iran, Hong Kong, United Arab Emirates
South America: Brazil, Argentina, Paraguay, Colombia, Bolivia, Uruguay, Peru, Ecuador
Africa: Cameroon, Morocco, Nigeria, Egypt, South Africa, Côte d'Ivoire, Guinea, Zambia
Upon starting the game, the player goes into a "Regional Qualifying Round Final" against another team from the same region. After beating it, the player's team goes into the World (Cup) Tournament, in which they are grouped with three other countries in a round-robin. After winning against all of them, the team enters an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup. This type of tournament thus is more reminiscent of the real-life World Cup. If a match ends in a draw, the player has the option of replaying a full game, going to the penalty kick tiebreaker, or playing a sudden death (golden goal) game (the golden goal feature was not present in the original Super Sidekicks).

All subsequent Super Sidekicks games followed the same design and gameplay as Super Sidekicks 2.

Electronic Gaming Monthly gave the game an 8 out of 10, applauding its control, intense action, sound effects, and overall arcade game quality.[2] They later ranked it number 38 in the 1995 EGM Hot 50.[3]

Gêneros

Sports

Modos

Multiplayer

Estúdios e créditos

Developer
SNK
Publisher
SNK

Lançamentos regionais

Data de lançamento

WorldwideJanuary 1, 1994

Galeria de arte

5 images

Adicionar arte

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Entre para contribuir com arte