Backdrop artwork for Famimaga Disk Vol. 6: Janken Disk Jou
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Famimaga Disk Vol. 6: Janken Disk Jou box art

Nintendo Famicom Disk System

Famimaga Disk Vol. 6: Janken Disk Jou

1992 1 Joueurs 53% Not Rated

Janken Disk Jou, or Famimaga Disk Vol. 6: Janken Disk Jou, is a puzzle game in which the protagonist (who looks uncannily like Disk-kun, the mascot of the Famicom Disk System) must brave a labyrinth of puzzles. In each room there are three variants of hand-shaped blocks between the hero and the exit: each one either making the "scissors" gesture, the "rock" gesture or the "paper" gesture. Pushing a block adjacent to another of a different type causes whichever was the inferior (e.g. with paper and rock, rock is the inferior) to vanish. In addition, each block has a "strength" which is signified by its color: green is level 1, yellow is level 2 and red is level 3. If a green block is pushed next to an inferior red block, the red block will instead become yellow instead of vanishing (and then green with a subsequent superior block, and then will vanish after a third). Gameplay revolves around finding the right blocks to push together to clear a way to the exit. Not every block needs to be eliminated: just those that are direct obstacles between the player and the end of the stage. The game adopts a familiar veneer of the typical 8-bit fantasy RPG: The player starts in a small town in which they can talk to NPCs and purchase power-ups, they can visit the King in his castle to begin their quest and they can visit the dungeons in which the puzzles are found (after receiving permission from the King). Janken Disk Jou has the distinction of being the very last game ever produced for the Famicom Disk System. The peripheral had been effectively retired by the 90s due to advancements in NES cart technology.

Date de sortie
December 22, 1992
Développeur
Tokuma Shoten
Éditeur
Tokuma Shoten
Joueurs
1

À propos de ce jeu

Famimaga Disk Vol. 6: Janken Disk Jou

Janken Disk Jou, or Famimaga Disk Vol. 6: Janken Disk Jou, is a puzzle game in which the protagonist (who looks uncannily like Disk-kun, the mascot of the Famicom Disk System) must brave a labyrinth of puzzles. In each room there are three variants of hand-shaped blocks between the hero and the exit: each one either making the "scissors" gesture, the "rock" gesture or the "paper" gesture. Pushing a block adjacent to another of a different type causes whichever was the inferior (e.g. with paper and rock, rock is the inferior) to vanish. In addition, each block has a "strength" which is signified by its color: green is level 1, yellow is level 2 and red is level 3. If a green block is pushed next to an inferior red block, the red block will instead become yellow instead of vanishing (and then green with a subsequent superior block, and then will vanish after a third).

Gameplay revolves around finding the right blocks to push together to clear a way to the exit. Not every block needs to be eliminated: just those that are direct obstacles between the player and the end of the stage.

The game adopts a familiar veneer of the typical 8-bit fantasy RPG: The player starts in a small town in which they can talk to NPCs and purchase power-ups, they can visit the King in his castle to begin their quest and they can visit the dungeons in which the puzzles are found (after receiving permission from the King).

Janken Disk Jou has the distinction of being the very last game ever produced for the Famicom Disk System. The peripheral had been effectively retired by the 90s due to advancements in NES cart technology.

Genres

PuzzleRole-Playing

Modes

Single Player

Studios et crédits

Developer
Tokuma Shoten
Publisher
Tokuma Shoten

Sorties régionales

Date de sortie

WorldwideDecember 22, 1992 · Not Rated

Galerie

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