Backdrop artwork for The Real Ghostbusters
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The Real Ghostbusters box art

Amstrad CPC

The Real Ghostbusters

1988 1-2 Joueurs 67% Not Rated

After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this game is based on. The player controls a Ghostbuster, who has 10 levels full of ghosts to clear up. This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around the player's character killing ghosts on contact.

Date de sortie
December 31, 1988
Développeur
Software Studios
Éditeur
Activision
Joueurs
1-2

À propos de ce jeu

The Real Ghostbusters

After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this game is based on. The player controls a Ghostbuster, who has 10 levels full of ghosts to clear up.

This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around the player's character killing ghosts on contact.

Genres

Shooter

Modes

Multiplayer

Studios et crédits

Developer
Software Studios
Publisher
Activision

Sorties régionales

Date de sortie

WorldwideDecember 31, 1988 · Not Rated

Galerie

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