Backdrop artwork for Cybernoid II: The Revenge
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Cybernoid II: The Revenge box art

Amstrad CPC

Cybernoid II: The Revenge

1989 1 Joueurs 81% Not Rated

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Date de sortie
January 1, 1989
Développeur
Hewson Consultants
Éditeur
Erbe Software
Joueurs
1

À propos de ce jeu

Cybernoid II: The Revenge

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Genres

Shooter

Modes

Single Player

Studios et crédits

Developer
Hewson Consultants
Publisher
Erbe Software

Sorties régionales

Date de sortie

WorldwideJanuary 1, 1989 · Not Rated

Galerie

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