Backdrop artwork for Vulcan: The Tunisian Campaign
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Vulcan: The Tunisian Campaign box art

Amstrad CPC

Vulcan: The Tunisian Campaign

1986 1-2 Jugadores Not Rated

Vulcan is the final entry in R. T. Smith's World War II trilogy, following Arnhem and Desert Rats. It simulates the Tunisian Campaign in 1942-43 from the arrival of the 'Torch' Task Force and their race for Tunis, to the final battle of 'Operation Vulcan'. There are 5 armies (3 Allied & 2 Axis) and 5 scenarios, including the battles of Kasserine and Mareth. Each scenario has several pre-conditions to start from, which include Axis control Malta, Axis capture Bone, DAK (Deutsches Afrika Korps) destroyed, Desert armies late, and French neutrality. The gameplay is shown on scrolling maps via turns. Each player selects the units and gives them orders. Units move on the grid of rectangular cells. Landscape objects influence on the movement. For example, mountainous terrain allows hidden movement, or river blocks the way. Air attack phase is possible between turns. The game comes with detailed instruction booklet and includes historical notes on the campaign, maps and photographs. Two players representing Allied and Axis may be computer or human.

Fecha de lanzamiento
December 31, 1986
Desarrollador
CCS
Editora
CCS
Jugadores
1-2

Acerca de este juego

Vulcan: The Tunisian Campaign

Vulcan is the final entry in R. T. Smith's World War II trilogy, following Arnhem and Desert Rats. It simulates the Tunisian Campaign in 1942-43 from the arrival of the 'Torch' Task Force and their race for Tunis, to the final battle of 'Operation Vulcan'. There are 5 armies (3 Allied & 2 Axis) and 5 scenarios, including the battles of Kasserine and Mareth. Each scenario has several pre-conditions to start from, which include Axis control Malta, Axis capture Bone, DAK (Deutsches Afrika Korps) destroyed, Desert armies late, and French neutrality.

The gameplay is shown on scrolling maps via turns. Each player selects the units and gives them orders. Units move on the grid of rectangular cells. Landscape objects influence on the movement. For example, mountainous terrain allows hidden movement, or river blocks the way. Air attack phase is possible between turns.

The game comes with detailed instruction booklet and includes historical notes on the campaign, maps and photographs. Two players representing Allied and Axis may be computer or human.

Géneros

Strategy

Modos

Multiplayer

Estudios y créditos

Developer
CCS
Publisher
CCS

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1986 · Not Rated

Galería

6 images

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