Backdrop artwork for Marble Madness Deluxe Edition
Volver a juegos
Marble Madness Deluxe Edition box art

Amstrad CPC

Marble Madness Deluxe Edition

1986 1 Jugadores 50% Not Rated

The object of the game is to guide your marble to the bottom of each of thirty screens as quickly as possible. Extra points can be obtained by passing over jumping "bonus" numbers on some screens. You must avoid anything else on the screen which moves, and naturally avoid falling into holes or off the paths. It is possible to travel up screens - even up steep ramps, but it is not possible to pass from say screen 2 back to screen 1. Your marble will bounce off the edges of the screen, except when it gets to the bottom, where it will advance you to the next screen. The game is played within a time limit, displayed on each screen, which increases if you complete a screen quickly. When this time limit is reached, the program will return to the options menu where your score and the current high score are displayed. When you have completed all the screens, or if you find them too hard, turn the tape over and load the Construction Set on side B of the tape. This allows you to design your own screens, which can be as difficult as you like.

Fecha de lanzamiento
December 31, 1986
Desarrollador
John F. Cain
Editora
Melbourne House
Jugadores
1

Acerca de este juego

Marble Madness Deluxe Edition

The object of the game is to guide your marble to the bottom of each of thirty screens as quickly as possible. Extra points can be obtained by passing over jumping "bonus" numbers on some screens. You must avoid anything else on the screen which moves, and naturally avoid falling into holes or off the paths. It is possible to travel up screens - even up steep ramps, but it is not possible to pass from say screen 2 back to screen 1. Your marble will bounce off the edges of the screen, except when it gets to the bottom, where it will advance you to the next screen. The game is played within a time limit, displayed on each screen, which increases if you complete a screen quickly. When this time limit is reached, the program will return to the options menu where your score and the current high score are displayed. When you have completed all the screens, or if you find them too hard, turn the tape over and load the Construction Set on side B of the tape. This allows you to design your own screens, which can be as difficult as you like.

Géneros

ActionPuzzle

Modos

Single Player

Estudios y créditos

Developer
John F. Cain
Publisher
Melbourne House

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1986 · Not Rated

Galería

6 images

Añadir imagen

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Inicia sesión para aportar imágenes