Backdrop artwork for Double Dragon
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Double Dragon box art

Atari ST

Double Dragon

1987 1-2 Joueurs 81% Not Rated

The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue Billy's love interest, Marian. The player character has a repertoire of martial arts techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate attacks such as throws and elbow strikes. When playing with another player, one can grab an opponent from behind, allowing the other to attack unimpeded. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits, and must complete each stage within a time limit. One life is lost if either the life gauge or timer reaches zero, or if the player character falls off the bottom of the screen or into a hole, river, or bed of spikes.

Date de sortie
December 31, 1987
Développeur
Binary Design
Éditeur
Melbourne House
Joueurs
1-2

À propos de ce jeu

Double Dragon

The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue Billy's love interest, Marian. The player character has a repertoire of martial arts techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate attacks such as throws and elbow strikes. When playing with another player, one can grab an opponent from behind, allowing the other to attack unimpeded. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits, and must complete each stage within a time limit. One life is lost if either the life gauge or timer reaches zero, or if the player character falls off the bottom of the screen or into a hole, river, or bed of spikes.

Genres

ActionBeat 'em Up

Modes

Multiplayer

Studios et crédits

Developer
Binary Design
Publisher
Melbourne House

Sorties régionales

Date de sortie

WorldwideDecember 31, 1987 · Not Rated

Galerie

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