Backdrop artwork for Time Machine
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Time Machine box art

Atari ST

Time Machine

1989 1 Joueurs

In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each. This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each zone there is one big puzzle to solve in order to get access to the next zone (the ultimate goal is to prevent the time machine from getting destroyed), but constant traveling between the time zones is necessary. The professor has a limited amount of mini time machines in his pocket which can be placed on a screen for travelling purposes. However, the usage of them is not limited. The action elements of the game consist of enemies which try to hurt the professor. Those can be disposed of by firing an (automatically recharging) electrical discharge. While those action elements are always present, the focus lies on the puzzle solving.

Date de sortie
December 31, 1989
Développeur
Eldritch the Cat
Éditeur
Activision
Joueurs
1

À propos de ce jeu

Time Machine

In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each. This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each zone there is one big puzzle to solve in order to get access to the next zone (the ultimate goal is to prevent the time machine from getting destroyed), but constant traveling between the time zones is necessary. The professor has a limited amount of mini time machines in his pocket which can be placed on a screen for travelling purposes. However, the usage of them is not limited. The action elements of the game consist of enemies which try to hurt the professor. Those can be disposed of by firing an (automatically recharging) electrical discharge. While those action elements are always present, the focus lies on the puzzle solving.

Genres

ActionAdventure

Modes

Single Player

Studios et crédits

Developer
Eldritch the Cat
Publisher
Activision

Sorties régionales

Date de sortie

WorldwideDecember 31, 1989

Galerie

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